<?xml version='1.0' encoding='windows-1252'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-3035476</id><updated>2010-02-08T08:48:50.490-08:00</updated><title type='text'>LostChocolateLab Update</title><subtitle type='html'>News Flash from the Future!</subtitle><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/Lostblogger.html'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default?start-index=26&amp;max-results=25'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.waste.org/lostchocolatelab/Lostblogger.html/atom.xml'/><author><name>dkmf</name><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>85</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3035476.post-6421746379993160814</id><published>2010-02-02T09:23:00.000-08:00</published><updated>2010-02-02T09:24:26.859-08:00</updated><title type='text'>The Next Big Steps In Game Sound Design</title><summary type='text'>Gamasutra: The Next Big Steps In Game Sound Design

In an attempt to summarize some of the cool things I've uncovered during my time reading between the lines in the game industry, I've pulled together a crop of current generation trends and standout examples of technical Sound Design. While this is a more generalized overview than my Implementation Greats series, the hope is that by raising the </summary><link rel='related' href='http://www.gamasutra.com/view/feature/4257/the_next_big_steps_in_game_sound_.php' title='The Next Big Steps In Game Sound Design'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/6421746379993160814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=6421746379993160814' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/6421746379993160814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/6421746379993160814'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2010/02/next-big-steps-in-game-sound-design.html' title='The Next Big Steps In Game Sound Design'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-734216304281719126</id><published>2010-02-02T09:03:00.000-08:00</published><updated>2010-02-02T09:04:49.803-08:00</updated><title type='text'>Game of the Year - Every Day the Same Dream</title><summary type='text'>I'll say it again: Game of the Year - Every Day the Same Dream
Like a familliar novel slowly unfolding, at once recognizable but always keeps you guessing.
I don't want to debate what makes this a "game", just that I was engaged throughout with a sense of glee at every turn.

Wow,
-lcl</summary><link rel='related' href='http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html' title='Game of the Year - Every Day the Same Dream'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/734216304281719126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=734216304281719126' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/734216304281719126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/734216304281719126'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2010/02/game-of-year-every-day-same-dream.html' title='Game of the Year - Every Day the Same Dream'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-5636560695244362736</id><published>2010-01-13T19:27:00.000-08:00</published><updated>2010-01-13T19:28:27.945-08:00</updated><title type='text'>Audio Implementation Greats Series Launched!</title><summary type='text'>
In an effort to round up some of the coolest tricks I've heard about (and can repeat!) in game audio, I've started a series of articles focused on the technical side of implementation over at DesigningSound.org

The first couple of articles provide a bit of a history lesson on Implementation Toolsets by going over some of the publicly available Audio Middleware that has been available, and </summary><link rel='related' href='http://designingsound.org/2010/01/audio-implementation-greats-1-audio-toolsets-part-1/' title='Audio Implementation Greats Series Launched!'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/5636560695244362736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=5636560695244362736' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/5636560695244362736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/5636560695244362736'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2010/01/audio-implementation-greats-series.html' title='Audio Implementation Greats Series Launched!'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-1539403998053348428</id><published>2009-12-31T12:11:00.000-08:00</published><updated>2009-12-31T12:12:28.385-08:00</updated><title type='text'>The Saboteur - Pandemic R.I.P: Heavy Reflection</title><summary type='text'>
2009 is drawing to a close, the year is slowly slipping into memory.

The Saboteur recently shipped, and as I'm looking back on the last year I can't help but reflect on my involement with the now defunct Pandemic Software Inc.

During the almost 2 years of my involvement with the audio production traversing the early pre-production "get something in there" phase, through to the final finesse </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/1539403998053348428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=1539403998053348428' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/1539403998053348428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/1539403998053348428'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/12/saboteur-pandemic-rip-heavy-reflection.html' title='The Saboteur - Pandemic R.I.P: Heavy Reflection'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-8769915409636681043</id><published>2009-12-10T11:19:00.000-08:00</published><updated>2009-12-14T11:41:46.840-08:00</updated><title type='text'>The Force Unleashed - Stories from a Sound Guy</title><summary type='text'>

There's a nice post over at Stories from a Sound Guy that fills in some of the successes and failures involved in the creation and iteration of the physics sounds from TFU. Sound Designer Erik Forman did a great job of working with David to make sure the content sets were dialed in to the level of detail necessary to represent the system as it evolved over time. He does a great job outlining </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/8769915409636681043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=8769915409636681043' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/8769915409636681043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/8769915409636681043'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/12/force-unleashed-stories-from-sound-guy.html' title='The Force Unleashed - Stories from a Sound Guy'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-2960183399621898194</id><published>2009-11-30T15:03:00.000-08:00</published><updated>2009-12-01T07:50:28.258-08:00</updated><title type='text'>Game Audio Podcast Launched!</title><summary type='text'>

Anton Woldek and I have recently Launched the Game Audio Podcast.

The general premise of the Game Audio Podcast is to provide an entertaining perspective into our little corner of the world, and shed some light on the challenges we're all facing through discussion topics, industry related news, the game audio showroom, gear news, and special guests.

The idea came from discussions that get </summary><link rel='related' href='http://www.gameaudiopodcast.com' title='Game Audio Podcast Launched!'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/2960183399621898194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=2960183399621898194' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2960183399621898194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2960183399621898194'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/11/game-audio-podcast-launched.html' title='Game Audio Podcast Launched!'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-7067172553187433576</id><published>2009-11-16T20:16:00.000-08:00</published><updated>2009-11-23T07:00:16.629-08:00</updated><title type='text'>The Bloop of Cthulu</title><summary type='text'>
Is real life turning into some kindof Videogame?
Make: Online - The bloop of Cthulu?</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/7067172553187433576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=7067172553187433576' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/7067172553187433576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/7067172553187433576'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/11/bloop-of-cthulu.html' title='The Bloop of Cthulu'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-6939632603921624557</id><published>2009-11-12T12:18:00.000-08:00</published><updated>2009-11-24T06:37:46.739-08:00</updated><title type='text'>Conan - Melee System Overview</title><summary type='text'>
We did something interesting with the impacts and deflection for the 9 weapons and 8 melee types used in the X360/PS3 title Conan for Nihilistic Software.

For the uninitiated, Conan is a brutal hack and slash combat game that combines scalable abilities upgrades with strategized battle interactions. You can get an overview of the gameplay in this article: Edge Review - Conan

I'm attempting an </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/6939632603921624557/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=6939632603921624557' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/6939632603921624557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/6939632603921624557'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/11/conan-melee-system-overview.html' title='Conan - Melee System Overview'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-2262144197807478546</id><published>2009-11-10T12:16:00.000-08:00</published><updated>2009-11-10T12:31:59.182-08:00</updated><title type='text'>Conan - Sound Examples</title><summary type='text'>Finally gotten round to pulling together a set of gameplay and audio implementation related video's for the Conan project I was involved with some time ago.

Some of the tricks were outlined awhile back through this thread over at Game Audio Forum.

Most of these techniques have become commonplace in the current generation of game including things like: distance based LPF, game parameters tied to</summary><link rel='enclosure' type='' href='http://vimeo.com/album/142093' length='0'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/2262144197807478546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=2262144197807478546' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2262144197807478546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2262144197807478546'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/11/conan-sound-examples.html' title='Conan - Sound Examples'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-1780502380217400795</id><published>2009-10-06T09:28:00.000-07:00</published><updated>2009-10-09T12:26:15.813-07:00</updated><title type='text'>Orb-tacular Pixel Junk</title><summary type='text'>The Pixel Junk series from Q-Games has been a consistently artistic venture since their first Monsters edition, through Eden, and now with the impending release of Shooter. Sitting in on a localized presentation with the primary artist of Eden was like watching a Japanese Hippy Mystic hold court over a kingdom of geeks while talking about Rorschach, dripping  oils, and spaced out sea life.With </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/1780502380217400795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=1780502380217400795' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/1780502380217400795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/1780502380217400795'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/10/orb-tacular-pixel-junk.html' title='Orb-tacular Pixel Junk'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-7329512422358102088</id><published>2009-10-01T10:19:00.000-07:00</published><updated>2009-10-01T10:30:38.048-07:00</updated><title type='text'>Fatale: Audio Only Trailer</title><summary type='text'>In what can only be called a leveling of the playing field when it comes to video game trailers, Tale of tales has released an audio only trailer for their forthcoming game "Fatale":"One of the cornerstones of our approach to design for interactive entertainment, is that all elements in the production are of equal importance," says the company's co-founders and designers Auriea Harvey and Michael</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/7329512422358102088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=7329512422358102088' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/7329512422358102088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/7329512422358102088'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/10/fatale-audio-only-trailer.html' title='Fatale: Audio Only Trailer'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-2863766754057192448</id><published>2009-09-22T09:26:00.000-07:00</published><updated>2009-11-23T07:06:33.748-08:00</updated><title type='text'>Austin GDC - SoundWars: The Physics Unleashed  REDUX</title><summary type='text'>
The conference is officially over now and after a few days of reflection I can say it was a brilliant return to form, from the smaller days of San Jose when a close knit group of audio people stumbled from the Fairmont into the wild fueled by discussions of Sound Design, Interactive Music, and Implementation Madness.

The presentation that David Collins and I did went really well, our </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/2863766754057192448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=2863766754057192448' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2863766754057192448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2863766754057192448'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/09/conference-is-officially-over-now-and.html' title='Austin GDC - SoundWars: The Physics Unleashed  REDUX'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-2768516422626218289</id><published>2009-09-02T11:11:00.000-07:00</published><updated>2009-09-02T11:12:47.548-07:00</updated><title type='text'>Monsterism</title><summary type='text'>In case you did'nt know:Always a pleasure: PlayBeast</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/2768516422626218289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=2768516422626218289' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2768516422626218289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2768516422626218289'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/09/monsterism.html' title='Monsterism'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-8978531068365754740</id><published>2009-08-13T12:01:00.000-07:00</published><updated>2009-08-13T15:30:31.020-07:00</updated><title type='text'>Austin GDC - SoundWars: The Physics Unleashed</title><summary type='text'>In September I'll be headed down to the Austin Game Developers Conference to give a presentation with David Collins (LucasArts) on the Physics sounds and systems implemented in StarWars: The Force Unleashed. Thankfully very early on in the development of the project, the different physics Middleware providers were decided on. This distributed the task of making them all play nicely together over </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/8978531068365754740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=8978531068365754740' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/8978531068365754740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/8978531068365754740'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/08/austin-gdc-soundwars-physics-unleashed.html' title='Austin GDC - SoundWars: The Physics Unleashed'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-1554578767432364389</id><published>2009-07-24T07:51:00.000-07:00</published><updated>2009-07-24T07:54:23.865-07:00</updated><title type='text'>Sound of Kong</title><summary type='text'>I was reminded while skimming through some old pictures of some scans I grabbed from a book on the making of the original King Kong that talked a bit about the sound design process. It's always fascinating to find these nuggets of wisdom!King Kong Sound Scans</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/1554578767432364389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=1554578767432364389' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/1554578767432364389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/1554578767432364389'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/07/sound-of-kong.html' title='Sound of Kong'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-2731871591793744112</id><published>2009-05-14T10:18:00.001-07:00</published><updated>2009-05-15T17:57:04.120-07:00</updated><title type='text'>Ball Droppings</title><summary type='text'>Another cool noise toy for yr browser physics experiments.Ball DroppingsSee also:World of SandDig!</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/2731871591793744112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=2731871591793744112' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2731871591793744112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2731871591793744112'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/05/another-cool-noise-toy-for-yr-browser.html' title='Ball Droppings'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-8008328113588347702</id><published>2009-05-12T23:22:00.001-07:00</published><updated>2009-05-12T23:40:14.908-07:00</updated><title type='text'>yooouuutuuube</title><summary type='text'>www.yooouuutuuube.comFeed it a YouTube Video and watch it go!yooouuutuuube MurakamiRock</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/8008328113588347702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=8008328113588347702' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/8008328113588347702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/8008328113588347702'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/05/yooouuutuuube.html' title='yooouuutuuube'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-8384555503649940972</id><published>2009-04-21T23:21:00.000-07:00</published><updated>2009-05-12T23:47:27.873-07:00</updated><title type='text'>The Sound Generated by Mid-Ocean Ridge Black Smoker Hydrothermal Vents</title><summary type='text'>The Sound Generated by Mid-Ocean Ridge Black Smoker Hydrothermal VentsNeed I say more?Thank goodness for THE WIRE!Moof!</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/8384555503649940972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=8384555503649940972' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/8384555503649940972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/8384555503649940972'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/04/sound-generated-by-mid-ocean-ridge.html' title='The Sound Generated by Mid-Ocean Ridge Black Smoker Hydrothermal Vents'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-1314437559057161295</id><published>2009-04-09T09:18:00.000-07:00</published><updated>2009-05-12T23:45:13.525-07:00</updated><title type='text'>ToneMatrix</title><summary type='text'>Piggybacking off the posting over at the music of sound, and coming hot on the heels of my last post on the Hobnox: AudioTool...here's the ToneMatrix.Also recently added as part of the Hobnox Toolset!Steady</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/1314437559057161295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=1314437559057161295' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/1314437559057161295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/1314437559057161295'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/04/tonematrix.html' title='ToneMatrix'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-3685563975160784831</id><published>2009-04-01T09:35:00.000-07:00</published><updated>2009-04-01T15:33:46.334-07:00</updated><title type='text'>Hobnox: AudioTool</title><summary type='text'>Maybe I'm late to the party...but if I had something like this when I was a youngster, I might not have spent thousands of dollars on equipment:Hobnox: AudioToolWeb 2.0, indeed!</summary><link rel='related' href='http://www.hobnox.com/audiotool.1046.en.html' title='Hobnox: AudioTool'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/3685563975160784831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=3685563975160784831' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/3685563975160784831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/3685563975160784831'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/04/maybe-im-late-to-party.html' title='Hobnox: AudioTool'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-6156360962449857695</id><published>2009-02-19T11:08:00.000-08:00</published><updated>2009-02-19T11:13:17.623-08:00</updated><title type='text'>fl0wer -  The Beautiful Game</title><summary type='text'>A great interview with a game maverick:Q: Why don't you play games anymore?Jenova Chen: I still occasionally play games, but I don't play a lot of new games because I feel that games have to be - for adults like me - more relevant to my life. When you go out to an art gallery or go to see a movie, you're expecting the film [or art] to either inform you on an intellectual level about certain </summary><link rel='related' href='http://www.gamesindustry.biz/articles/the-beautiful-game' title='fl0wer -  The Beautiful Game'/><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/6156360962449857695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=6156360962449857695' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/6156360962449857695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/6156360962449857695'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/02/fl0wer-beautiful-game.html' title='fl0wer -  The Beautiful Game'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-5565746342328486196</id><published>2009-01-27T11:19:00.000-08:00</published><updated>2009-01-28T08:58:25.825-08:00</updated><title type='text'>So you want to work in game audio?</title><summary type='text'>Project BBQ has recently released the 2008 reports, including one on the topic of Game Audio Careers and the different titles and skills that are currently at large.Included is a Game Audio Skillset Matrix that attempts to pull all of this info together for easy digestion.Bob over for a list of resources, courses and programs in Game Audio, and a snapshot of what the Game Audio industry looks </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/5565746342328486196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=5565746342328486196' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/5565746342328486196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/5565746342328486196'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/01/so-you-want-to-work-in-game-audio.html' title='So you want to work in game audio?'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-3953166667894917852</id><published>2009-01-13T12:10:00.000-08:00</published><updated>2009-01-13T12:22:39.119-08:00</updated><title type='text'>wWise: SoundSeed</title><summary type='text'>You better believe it!We all need new tools in our tool box once and awhile, and Audiokinetic has really come through with their new Sound Seed plug-in.While the process is currently a bit academic, the finished results and size thereof are a true testament to a creative bunch of people trying to solve the industries foremost current challenges: memory &amp; diversity.It starts with a bang and a pow,</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/3953166667894917852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=3953166667894917852' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/3953166667894917852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/3953166667894917852'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/01/wwise-soundseed.html' title='wWise: SoundSeed'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-2271193523687982720</id><published>2009-01-07T11:18:00.001-08:00</published><updated>2009-01-07T11:36:14.861-08:00</updated><title type='text'>Game Developer's Front Line Awards 2008: FMOD</title><summary type='text'>Here's a nice write up of the FMOD audio middleware solution I did for Game Developer Magazine recently.Game Developer's Front Line Awards 2008: FMODI have to say that tools like FMOD Designer, AudioKinetics wWise, and in-house tools that scale across the digital divide are totally enabling my particular niche and profession within the game industry.Now if someone could find a way to work some </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/2271193523687982720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=2271193523687982720' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2271193523687982720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/2271193523687982720'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2009/01/game-developers-front-line-awards-2008.html' title='Game Developer&apos;s Front Line Awards 2008: FMOD'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3035476.post-1803040857983777476</id><published>2008-12-11T23:57:00.000-08:00</published><updated>2008-12-12T00:01:03.651-08:00</updated><title type='text'>Holiday Sing Along</title><summary type='text'>It's a glorious time of the year.How about some jolly good cheer!?!Presenting the Bolinas-Stinson K-1-2 Holiday Sing Along! </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/1803040857983777476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=3035476&amp;postID=1803040857983777476' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/1803040857983777476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3035476/posts/default/1803040857983777476'/><link rel='alternate' type='text/html' href='http://www.waste.org/lostchocolatelab/2008/12/holiday-sing-along.html' title='Holiday Sing Along'/><author><name>dkmf</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08167220794700871882'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>