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LOST CHOCOLATE LAB

Wednesday, April 27, 2005

RoundUp 

0.A.D:
Started pulling together all that is know from the great forum threads regarding how to handle the audio for the game. Compiling into a directional doc to help stear audio over the next year(s?). Almost completed with all sound assets in the big spreadsheet, almost time to get down ta bidness!

Valandil:
Code progress, word is that the ambients are (mostly) in. (Havent heard yet in-game)

PM:
Done and Done.
He said he would pay me this week, but in the future wants to delay payment until game "goes gold"...we shall see.

e6:
EMAILED CONTRACT WITH A DIGITAL SIGNATURE!!!
Now if I can get him to include me on any future profit summaries. :P

Obelisk/Bomberman Clone:
Redoing sounds for further approval.

Templar/Atonement:
Dev continues to promise (Sound) Design Doc so I can get started thinking about it. J seems like an on top of it fella...but still seems a bit loose.

DawnoDaria:
Picked up the gig for this MMOG Zelda-ish game. Working on some implementation theories and trying to round up some kindof Sound Design Doc of sorts...possibly off the art list. There was talk about hearing based abilities in-game that would "distort" the players ability to hear things. This would be handled in part by proximity, but I also liked the concept of "distorting" and currently have 2 ways to deal with it:
1. Different samples for each level of hearing (per entity), each would be slightly less distorted. Benefits, easy to tweak just right...there might only be 4 levels of hearing ability, so it would be a huge issue...probly just a batch process...but definatly takes up space.

or

2. Use EAX to obstruct/occlude if hearing ability is weak. Elegant, simple, oh EAX why do you taunt me. ;)

Voodoo Poker:
Need to move on it...think i've got some good stuff cooking.

Diamond Revolution:
Emailed preliminary SFX pack for experimentation...still cannt play the game, but mebbe he'll send me an in-game movie.

Projects on hold:
Cataclysmos:
Email from the dev (in response to one from me) said:
"Re: Sound Design:Not much - i have been busy recruiting developers but have not seen any of them commit yet to the project."
mmm good luck!

Maginally Cleever:
Nothing

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