Here's a nice write up of the FMOD audio middleware solution I did for Game Developer Magazine recently.
Game Developer's Front Line Awards 2008: FMOD
I have to say that tools like FMOD Designer, AudioKinetics wWise, and in-house tools that scale across the digital divide are totally enabling my particular niche and profession within the game industry.
Now if someone could find a way to work some knobs into an interface for implementing sound, I think I'd be all set! then again, maybe I'm just nostalgic for hardware?
Happy New Year!