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LCL

LOST CHOCOLATE LAB

Thursday, May 26, 2005

Floating in Space 

O.A.D.:
Released a 1.0 version of the DD with all the blanks filled in.
Pinned some spec on Intensity/Priority, posted some screens to illustrate the concepts of this and Sound Spheres.
Next up: audio Job Posting

Valandil:
Scripts reviewed, coding thoughts posted.
Thinking about replacement sounds for HL2 stock where applicable.

Obelisk:
New versions of sfx posted, dev emailed. No response waiting for next step.

Templar:
Sent most footsteps and impact sounds, not much commitment from dev.

Daria:
Recieved preliminary sound doc of sorts, need to assemble footsteps/ material rustling sounds.

Voodoo:
Need to assembe sfx from batchs laying around.

Birth Star:
Email's back and forth to Audio lead, some condescension/ test of meddle. Need to make a decision on wheather it's worth putting up with.

Still a pretty full plate, audio implementation is taking alot of my creative energy right now. Looking forward to some time with a microphone sourcing new sounds in nature.

Monday, May 09, 2005

Where am I? 

O.A.D.:
Still working on a DD relese and implementation spec.

Valandil:
Reviewing HL2 scripts and docs for sfx inclusion.

Obelisk:
Gotta get back to those sfx.

Templar:
Wrapped spreadsheet, ~50 sfx for demo inclusion. Might have enough on hand/pending to adress it myself.

Daria:
PA2 reached...wreck whipping up a art/sound doc of sorts for me.

Voodoo:
Nothing yet...but D5R is out, so some sfx will apply to voodoo.

Birth Star:
New potential project, in discussion with dev.

Retired:

Diamond:
15 yr olds are ill...couldnt handle my request to get an in-game movie and or put the sfx in-game for testing.

Writing off everything that was not active previosly cause my hands are full!
Refocus, move forward.

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