Monday, March 14, 2005
ToDO List
e6 Future Air:
Convert SFX to RTTTL:
1ExplosionSMF.midi (For Explosion of target)
2ExplosionSMF.midi (For Explosion of player)
1LaserSMF.midi (Machine Gun like)
2LaserSMF.midi (Laser like could be Missle also)
1MissleSMF.midi (Missle)
1PowerUpSMF.midi (Collection?)
2PowerUpSMF.midi (Collection?)
1DeadSMF.midi (To play at game over before returning to title screen)
Zombie Smash:
Vocal Manipulation/ Pictch Shift/ Like EP Gnome sounds:
3 Zombie Noise Various for "ambient" inclusion
1 Zombie "death" sound linked to dying...possibly more, for variation.
1) urgghhh....Ambient
2) brainnnnns.....Ambient
3) rghhaahuuuurrr....Ambient
4) zombie dying sound...Upon Zombie Death
PlafulMinds CC:
Record New Vocals for Human Sounds:
Merchants
Knights
Peasants
Serfs
Fix levels on sfx provided by Darrin (Not Received Yet)
Gonna be a busy week!
LCL
Convert SFX to RTTTL:
1ExplosionSMF.midi (For Explosion of target)
2ExplosionSMF.midi (For Explosion of player)
1LaserSMF.midi (Machine Gun like)
2LaserSMF.midi (Laser like could be Missle also)
1MissleSMF.midi (Missle)
1PowerUpSMF.midi (Collection?)
2PowerUpSMF.midi (Collection?)
1DeadSMF.midi (To play at game over before returning to title screen)
Zombie Smash:
Vocal Manipulation/ Pictch Shift/ Like EP Gnome sounds:
3 Zombie Noise Various for "ambient" inclusion
1 Zombie "death" sound linked to dying...possibly more, for variation.
1) urgghhh....Ambient
2) brainnnnns.....Ambient
3) rghhaahuuuurrr....Ambient
4) zombie dying sound...Upon Zombie Death
PlafulMinds CC:
Record New Vocals for Human Sounds:
Merchants
Knights
Peasants
Serfs
Fix levels on sfx provided by Darrin (Not Received Yet)
Gonna be a busy week!
LCL