LCL

LOST CHOCOLATE LAB

Damian Kastbauer

CV/ Resume .PDF

audio . implementation . sound . effects
Original Mind Bending Noise
Seeking Exciting Projects

damian at lostchocolatelab.com

+ Star Wars™: The Old Republic™

"Play Star Wars™: The Old Republic™ and forge your own Star Wars™ saga in a story-driven massively-multiplayer online game from BioWare and LucasArts. "

Audio System Design utilizing the wWise toolset to determine playback and interactivity. Specializing in weapons and creatures.

Technical Audio Specialist

+ Rock Band Unplugged

"Rock Band for the PSP, with Harmonix's Frequency-like gameplay"

Midi Note re-authoring for the PSP control configuration

Note Tracker/ Re-Authoring

+ Wallace & Gromit

"Aardman Animations' quirky inventor and his faithful canine companion are starring in a series of completely new, interactive adventures - with imaginative storylines and the exceptional craftsmanship that fans of the Wallace & Gromit films have come to expect."

Implementation and spotting duties for this quick turn-around episodic adventure game.

Audio Implementation Specialist

+ Saboteur

"A stealth-action game by Pandemic set in the dark times of WWII and following the underground efforts of a saboteur."

Audio implementation utilizing the wWise toolset to integrate assets. Specializing in vehicles, weapons, physics, foley, while taking advantage of the advanced parameterization functionality available within the tool.

Technical Audio Specialist

+ Strong Bad's Cool Game for Attractive People

"Now, Homestar's self-proclaimed nemesis, the perpetually-scheming Strong Bad (a.k.a the King of Style) is finally getting his long-overdue taste of the media apple in Strong Bad's Cool Game for Attractive People, a five-episode game series releasing monthly on PC and WiiWare."

Implementation and spotting duties for this quick turn-around episodic adventure game.

Audio Implementation Specialist

+ A Vampyre Story

“The classic adventure "A Vampyre Story" is penned by Bill Tiller, who was involved in the creation of such milestones of the genre as "The Dig" and "The Curse of Monkey Island". Players use a point-and-click interface to direct Mona and Froderick through a richly detailed world consisting of more than 30 beautifully hand-painted locations that utilizes real time 'Multiplane' camera technology”

FMOD engine set-up and system design, sound tagging for VFX & animations.

Technical Audio Specialist

+ Indiana Jones

“Indiana Jones returns for his most incredible interactive expedition ever.”

Assisted in Pre-Production Hot-Set Foley integration and preliminary audio implementation for DMM, material/ physics sounds, sound tagging for VFX & animations, and tool support/ creation.

Audio Implementation Specialist

+ StarWars: The Force Unleashed

“The Force Unleashed completely re-imagines the scope and scale of the Force by taking full advantage of newly developed technologies that will be seen and experienced for the first time”

During the course of the project I specialized in audio implementation for DMM, material/ physics sounds, memory/ asset management, sound tagging for VFX & animations, and tool support/ creation.

Audio Implementation Specialist

+ Sam & Max Season 2

“It's time for the dog detective and his rabbity-thing companion to start their second season. The second season, of the series that got episodic gaming right, starts with the duo taking on the vile Santa in Ice Station Santa. “

Implementation and spotting duties for this quick turn-around episodic adventure game.

Audio Implementation Specialist

+ Conan: The Lost King

It's recently been announced that the title i've been working on since making the jump to California will be a new game from the CONAN universe. I'll feed some more details as they become available, but it's exciting to have it out in the open. I'm sitting in a pleasant position suggesting audio tech, plugging in sfx/music content, and making the game sound as good as possible.

Audio Implementation Specialist

+ 0 A.D.

0 A.D. is an independently produced historical Real Time Strategy game currently in development. I was the Audio Supervisor,for a team of 5 sound designers tasked with bringing the sounds of this ancient world to life.Early on I developed the technical sound design document and asset management scheme, as well as implementation theories currently being integrated.

Audio Supervisor, Asset Management, Audio Implementation, Sound Effects


+ Avalon Redux

This is a clip from a cool game-inspired movie called Avalon that I redid the sound design for.

Sound Design


+ VIDEO DEMO REEL 2006+

Lost Chocolate Lab is proud to present the Damian Kastbauer Sound Effects and Audio Implementation Demo Reel.


+ AGE of CHIVALRY

An episode based HL2 total conversion with a medieval theme. I am working on replacement sounds for; weapons, layering and variation to walking,and authentic armor. The emphasis for this expansion is on maintaining a high level of reality, this has pushed my sourcing of sounds in the direction of antique weapons craftsmen and real world foley work.

Sound Effects, Asset Management, Audio Implementation


+ Crossbow

Crossbow is an upgraded, scene for scene remake of the original arcade classic released by Exidy being developed by Mean Hamster Software. I reworked the original sound effects and created new assets where appropriate. I also supervised the licensing of music for the developer.

Music Supervisor , Sound Effects


+ iCAT

iCat is a research platform developed by Philips Research for studying human-robot interaction. iCat can generate many different facial expressions - happy, surprise, angry, sad. I provided emotional audio responses and musical themes that relate to iCat's expressions, enhancing interactive dialogues.

Sound Effects, Asset Management, Music


+ ELEMENTAL WARS

Elemental Wars is a fantasy based, multi player, turn-based strategy game that required a hybrid synthetic/organic sound palette to match the earthy feel of
the game, while maintaining the immediacy of it's arcade-like spirit. There were some happy accidents, and smoothed over rough spots during implementation that helped define the in-game sound world, and unlock it's potential.

Sound Effects, Asset Management, Audio Implementation


+ TREASURE HUNT

Treasure Hunt, is a location based pervasive game for handheld devices, combining
mission based gaming with an action strategy Mech battle. Treasure Hunt utilizes the most advanced features of handheld devices including GPS. I provided cinematic and in-game general midi sound effects, and supervised the music licensing for use in both.

Music/ Audio Supervisor , Sound Effects


+ DAWN OF DARIA

Dawn of Daria is a 2d mmorpg set in a unique fantasy world. The game focuses on player-player interactions, role play and player creativity with the help of original and innovative game design. The world is extensive, but yet the aim is to make each area interesting and important to the player.

Asset Management, Audio Implementation, Sound Effects


+ ETHEREAL PEACE

Created by Sugar Pill Studios using the Scrolling game Development Kit, Ethereal Peace is a intricately woven story told through the enjoyable medium of the classic side-scroller.

All music and Sound Effects


+ CASTLE CARDS

Build a fantastic castle. Collect sets of nobles, jesters, squires, knights, churches, smiths, and farms.

Asset Management, Audio Implementation, Sound Effects


+ RINGS OF POWER

Dwarves, humans, elves, and orcs fight on spectacular terrain to capture the Rings of Power.

Music/ Audio Supervisor, Asset Management, Audio Implementation, Sound Effects


+RECENT ARTICLES
+ VOICE WORK

+SKILLS

+FILM SCORES

Submission for the 2002 Turner Classic Movies Young Film Composers Competition.

Sounds sources include Guitar Feedback, Korean Childrerns Choir.

Submission for the 2003 Turner Classic Movies Young Film Composers Competition.

Flute by Julie Kastbauer Cut Up Looped Manipulation Reversed Delay Madness

Submission for the 2004 Turner Classic Movies Young Film Composers Competition.

Single sound source consisting of the No-Input Pedal Board

+AUDIO RELATED

Minneapolis Technical College Spring Fashion Show
Sound Design/Live Sound : 2002 - 2004

Work included adjusting selected music from designers to fit the strict 3 minute walk time for their runway models. This meant much cut & paste to whittle down songs into a cohesive listen-able package. Provided sound services the evenings of the shows including setup/tear-down of sound-reinforcement equipment.

www.5haus.com
Web Site Sound Design : 2002

Provided looping identity ambience for this since-folded website dedicated to the promotion of the book Endomorph/Ectomorph by Christian Funfhausen. The site also included scripted voice acting, examples from the book, as well as a audible pronunciation guide for some of the more exotic names throughout.

Garbage the City and Death
Sound Design/Live Sound 2000

Developed soundscapes for this avant-garde production of FaBbinders dark tale. Performance was held in a large warehouse space sectioned off into several rooms each with their own tone and atmosphere. Lots of samples, as well as a live band to perform "cabaret" style music under dialog.

+ROCK N ROLL
Lost Chocolate Lab
Guitar, Studio Nut, Gear Whore

1998-Present
This is the current outlet for spontaneous musical creativity. LCL is the fertile testing ground for new theories and experimentation. What we learn in our daily lives overflows into our output. This is where the music goes.

February
Guitar, Knobs, Landscapes

1994-1998
Produced 2 albums, 2 ep's, and several signals during my tenure in this band. Worked with some amazing people in some amazing places. Traveled the world, brought alot of good music to the people. Had a good time.