The great mixer debate is raging across the industry as of late, with articles coming out exposing what has previously been an afterthought and attempting to establish a set of best practices to bring this essential step into sharp focus. With so many great articles written on the subject I don't have much to contribute to the work being done, but what is interesting to me is the development of the user interfaces and debug tools being used to get a grip on the final phase of sound processing.
Interactive Audio Mixers
-Industry Snapshot
Dynamics of Narrative
The Game Audio Mixing Revolution
Is Interactive Mixing The Key?
Game Audio Theory: Ducking
Designing A Next-Gen Game For Sound
Audio Postmortem: Scarface: The World is Yours
From Scarface to Simlish
Develop: Scarface Audio
Audio Media Magazine: Scarface
Soundtrack: Post Production Sound
Rob Bridgett: Quick Mix Recomendations
Interactive Mixing Project
Proof of Concept: Interactive Mixer
Mixer website
Mixer Download
Documentation
Little Big Planet Audio Mixer Debug
The Game Audio Mixing Revolution
Sound Spam
Radical Mixer
Radical Noisemake Mixer
Radical Prototype Mixer
Wwise Mixer
The Game Audio Mixing Revolution
Is Interactive Mixing The Key?
Game Audio Theory: Ducking
Designing A Next-Gen Game For Sound
Audio Postmortem: Scarface: The World is Yours
From Scarface to Simlish
Develop: Scarface Audio
Audio Media Magazine: Scarface
Soundtrack: Post Production Sound
Rob Bridgett: Quick Mix Recomendations
Interactive Mixing Project
Mixer website
Mixer Download
Documentation

The Game Audio Mixing Revolution
Sound Spam



