0 A.D. Audio Development I signed on as Sound Designer for this Historical RTS currently in production at WildFireGames called 0 A.D. ("zero ay-dee") in March of 2005.
If this is your first time here, you can start at the beginning, and then work your way forward though the archive links. -------------------------------------------------------
Wednesday, March 30, 2005
Sound Design Doc humming along.
Well, time marches on!
Progress on the Design spec for the sound effects on this project are humming along well.

Have a peep at the updated one here.

Still to be determined are some of the expected uses and parameters for various in-game effects.
Setting a naming standard that is good for everyone involved, not too long, somewhat descriptive, easy to grok...still weighing in on what's best.

More details to follow soon!


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