0 A.D. Audio Development I signed on as Sound Designer for this Historical RTS currently in production at WildFireGames called 0 A.D. ("zero ay-dee") in March of 2005.
If this is your first time here, you can start at the beginning, and then work your way forward though the archive links. -------------------------------------------------------
Tuesday, August 15, 2006
Programming Begins
Things are starting to come together in the programming department as the higher level workings of our audio engine are built upon the solid foundation of OpenAL.

Rather than blither blather about the in's and out of how this is done...something that I am more comfortable leaving in others hands...I'll point you to an old, but still relevant: OpenAL Sound and Music Programming

Covering the basics from Simple Static Sounds to Doppler Effects.

In other implementation related news, I've been doing alot of mock-ups with the FMOD designer tool, and while the projects dont exactly translate to's a good way to establish and experiment with parameters that can be translated.

Here's a mock up of some footsteps, you must have FMOD Designer installed to try this example out.
FMOD Footsteps SAMPLE Project

Let me know what you think!

Until next time,


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